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| S E A S O N O N E |
While searching for a missing Maquis ship, the USS Voyager finds itself transported 70,000 light years from home. Joining with the Maquis crew they strive to find a way home.
1.1 Parallax
When attempts to rescue a ship stuck in a quantum singularity fail, the crew must work out if everything it as it appears.
1.2 Time and Again
During an investigation of a recently devastated world, Janeway and Paris accidentally travel back in time to one day before the event that kills all life on the planet.
1.3 Phage
When one of the Voyager crew is attacked by aliens that harvest bodily organs, Janeway must confront the ethical problems of dealing with them.
1.4 The Cloud
Searching for a boost to their energy supply in a nebula, the crew accidentally damage an unknown lifeform.
1.5 Eye of the Needle
Voyager detects a wormhole that might just be able to get them home to the Alpha Quadrant.
1.6 Ex Post Facto
While on an away mission, Paris is accused of murder and sentenced to relive the incident over and over again for the rest of his life.
1.7 Emanations
Searching for a new element in an asteroid belt, Kim is transported to another reality and the only way back may be to die.
1.8 Prime Factors
Voyager meets a very friendly race that may have a way to get them half way on their journey home, but does this strange people have an ulterior motive for welcoming them.
1.9 State of Flux
When a damaged Kazon ship is found, the explosion shows evidence of Federation technology. Captain Janeway must face the fact that there is a traitor onboard the Voyager.
1.10 Heroes and Demons
A number of crew go missing on the holodeck and the Doctor, on his very first away mission, is set to find out where they went.
1.11 Cathexis
Returning to Voyager Chakotay is in a coma and Tuvok appears to be lying. When crew start acting strange, they suspect they are not alone on the ship.
1.12 Faces
In an attempt to cure the Phage, B'Elanna is split into her Human and Klingon halves which must work together to escape.
1.13 Jetrel
A scientist responsible for killing thousands of Talaxians, including Neelix's family, comes aboard with serious news. But can he be trusted?
1.14 Learning Curve
While Tuvok is tutoring some of the former Maquis crew, an accident occurs and Tuvok and company find themselves trapped and have to rely on each other.
1.15 Projections
Convinced the Voyager is under attack from the Kazon, the Doctor leaves Sickbay to tend the wounded and descends into chaos where nothing can be trusted to be real. Reginald Barclay appears as a hologram representing the Doctor's control system.
1.16 Elogium
When space borne creatures attach themselves to the ship Kes prematurely enters the Elogium, the one time in her life she can have a child.
1.17 Twisted
The Voyager encounters a space disruption that traps the crew on the ship as it becomes a maze in which space folds in upon itself, each decision they make narrows their choices and further traps them.
1.18 The 37ers
The Voyager is forced to land on an planet and the crew are astonished to find a '37 Chevy and Amelia Eahart, the first woman to fly across the Pacific Ocean.
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Chakotay is attacked by a lone Kazon youth who has to prove himself by killing a Federation enemy.
2.2 Non Sequitur
Ensign Kim awakes to find himself in 24th Century San Francisco. Looking at his service record he finds that he was never assigned to the Voyager.
2.3 Parturition
On a mission to a Class M planet, Neelix and Paris become trapped in a cave with a hatching alien lifeform. They must team up to protect each other and the baby alien.
2.4 Persistence of Vision
Just before an important first contact meeting, the crew are troubled by disturbing images from their life. Paris sees his father and Janeway is shocked when her holodeck novel takes on a new twist.
2.5 Tattoo
Chakotay is left behind on a planet inhabited by descendants of a Native American Indian tribe. He must face his past and remember his culture to convince the tribe of his goodwill.
2.6 Cold Fire
On a space station, an Ocampan colonist offers to lead the crew to the second Caretaker, a female alien they call Suspiria.
2.7 Maneuvres
Seska returns with her Kazon allies with a massive shock for Commander Chakotay.
2.8 Resistance
Caught up in a local conflict Tuvok is taken captive, Janeway is helped by an old man who believe she is his long lost daughter.
2.9 Prototype
When the crew finds a humanoid robot floating in space, Torres attempts to repair it. Brought back to life, the sentient artificial lifeform explains that its kind is near extinction and demands that Torres builds a prototype for a new generation.
2.10 Alliances
Janeway seeks to strengthen Voyager's position by forming an alliance with some of the Kazon sects. When the talks do not go well she looks to the Trabe who appear to have similar peaceful goals.
2.11 Threshold
In a effort to find a quick way home, Paris flies a new transwarp shuttle to the never before achieved speed of Warp 10 but on his return he starts to exhibit very strange after-effects.
2.12 Meld
After a murder is committed on the ship, Tuvok melds with the guilty man to try and determine why he did such a evil deed and find himself spiralling into madness.
2.13 Dreadnought
When the Voyager crew find a Cardassian guided missile headed towards a populated planet, Torres must face up to the actions of her past and stop the errant projectile.
2.14 Death Wish
A desperate refugee from the Q-Continuum seeks refuge on Voyager, but it is not long before Q arrives to take him home. Janeway must hold a unique trial, where Q must defend the Continuum.
2.15 Lifesigns
In order to save a dying Viidian female, the Doctor places her phage-ridden body in stasis and transfers her mind into another hologram who he quite unexpectedly starts to fall in love with.
2.16 Investigations
As Neelix starts to hear rumours of a traitor on Voyager, Paris decides to leave the ship and join a Talaxians convoy. Soon after the convey is attacked by the Kazon and the ever scheming Seska attempts to coerce information out of Paris.
2.17 Deadlock
On the run from the Viidians, Voyager seeks refuge in a plasma cloud, when a sudden accident caused severe damage to the ship and as the crew discovers creates a duplicate Voyager.
2.18 Innocence
After Tuvok 's shuttle crash-lands in a sacred haven of the Drayan, an alien race which has refused outside contact for decades, he finds three frightened Drayan children that have been abandoned by their people to die on the planet.
2.19 The Thaw
Voyager finds a group of aliens preserved in cryogenic suspension, but when the crew try to wake them they find the computer does not want to let them go.
2.20 Tuvix
Due to a freak transporter accident, Tuvok and Neelix become combined into a single alien entity which combines traits from both of them.
2.21 Resolutions
Chakotay and Janeway become much better aquainted after they are quarantined on an uninhabited planet.
2.22 Basics, Part I
The Kazon put a daring plan into motion and seize the Voyager, leaving all but two of the crew stranded on a desert planet.
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With Voyager in the hands of the Kazon, Janeway must find some way to retrieve her ship. Part two of two.
3.2 Flashback
After coming down with a mysterious ailment, Tuvok has visions back to his days when he served on a starship under the famous Captain Sulu.
3.3 The Chute
Kim and Paris are falsely accused of committing acts of terrorism and are both incarcerated in a horrific alien prison.
3.4 The Swarm
As Voyager prepares to cross through the territory of an unknown but feared race, the Doctor finds himself with a major problem.
3.5 Sacred Ground
When Kes gets in trouble on an away mission, it is up to Janeway to do whatever she can to save her.
3.6 False Profits
The Voyager crew encounter the two Ferengi that were lost in the Delta Quadrant when the Barzan Wormhole turned out to be unstable.
3.7 Remember
An old woman uses her telepathic powers to transfer her memories into B'Elanna before she dies as a warning to the younger generation not to make the mistakes they did.
3.8 Future's End, Part I
After being attacked by a ship from the future, the Voyager crew find themselves on 20th Century Earth. Part one of two.
3.9 Future's End, Part II
The crew must prevent a leading 20th Century industrialist from destroying the future. Part two of two.
3.10 The Q and Grey
With the Q Continuum thrown into civil war following the death of Quinn, Q arrives on the ship with a proposition for Janeway.
3.11 Warlord
When an alien warrior dies on Voyager, he manages to take over Kes in an attempt to see his plans of conquest through.
3.12 Macrocosm
The ship is overwhelmed by a strange gelatinous lifeform and Janeway is forced into the conduit to elude the alien form while the Doctor on his first away mission attempts to find a solution.
3.13 Fair Trade
An old friend of Neelix tricks him into shipping some illegal narcotics which gets the Voyager crew into some difficulty.
3.14 Alter Ego
Aliens invade Neelix's new holoprogram and cause problems for the Voyager crew.
3.15 Coda
The crew are left in a state of shock when Janeway is apparently killed by the Viideans after she is forced to crash land.
3.16 Blood Fever
One of the Vulcan crew members enters Pon Farr, the ferocious Vulcan mating phase, during the exploration of a decimated colony.
3.17 Unity
The Voyager crew come up against the Federations greatest threat, when they discover an apparently disabled Borg cube.
3.18 Darkling
Experimenting with new personalities, the Doctor puts the crew in terrible danger as he starts to show a dark and sinister side.
3.19 Rise
While attempting to help a local race, Tuvok and Neelix crash land and in the process reveal the possibility of a traitor in their midst.
3.20 Favorite Son
Kim starts to behave abnormally and leads the Voyager crew to an alien planet where an amazing secret about him is revealed.
3.21 Before and After
During an experiment to try and elong her life, Kes finds herself moving backwards and forwards in time.
3.22 Real Life
The Doctor creates a holographic family to try and better understand his patients and finds being father more trouble that he anticipated.
3.23 Distant Origin
A scientist finds Voyager and uses it to try and prove that his species was not the first Delta Quadrant race but migrated there from a distant location.
3.24 Displaced
Crewmembers mysteriously start to disappear to be replaced by an unknown alien race.
3.25 Worse Case Scenario
The crew find a partial holoprogram dealing with the possibility of a mutiny onboard the ship and try to figure out who wrote it.
3.26 Scorpion, Part I
Entering Borg space, the crew prepare to defend themselves but find that the Borg are far to occupied to bother with them. Part one of two.
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At the invitation of Janeway, a Borg representative comes aboard Voyager to work on defeating the new enemy. Part two of two.
4.2 The Gift
While the crew become used to Seven of Nine , Kes starts to undergo changes in her mental powers that could endanger the ship.
4.3 Nemesis
Crashing his shuttlecraft during an away mission, Chakotay finds himself in the middle of an alien war where each side is trying to eradicate the other.
4.4 Day of Honor
As Torres undergoes an ancient Klingon ritual she finds her day ruined with one disaster after another ending in an unscheduled EVA with Paris.
4.5 Repulsion
Responding to a distress call, the Voyager crew find the only survivor onboard a ship is a holographic janitor.
4.6 The Raven
Seven of Nine's Borg programming kicks back in as she steals a shuttlecraft to meet up with an oddly familiar Borg Cube.
4.7 Scientific Method
The crew has strange medical symptoms and the Borg, Seven of Nine, soon discovers the cause.
4.8 The Year of Hell, Part I
Voyager encounters
the Krenim's ultimate weapon-ship that manipulates time to erase their
enemies from existence.
Part one of
two.
4.9 The Year of Hell, Part II
Only a skeleton
crew and the determined Captain Janeway are left to save Voyager.
Part two of
two.
4.10 Random Thoughts
Captain Janeway and her crew encounter a species that senses thoughts.
4.11 Concerning Flight
Voyager flies past a pirate planet whose leader employs a high energy transporter to steal machinery from passing ships.
4.12 Mortal Coil
Neelix has an accident on an exploratory mission and is forced to question the purpose of his life.
4.13 Waking Moments
Mysterious Aliens invade the crew's dreams - but they are being observed.
4.14 Message in a Bottle
The Doctor is transmitted thousands of light years to aprototype Starfleet vessel.
4.15 Hunters
In trying to retrieve messages from home, Voyager is lead into the snare of a hostile alien race.
4.16 Prey
Voyager becomes ground for an inter-species hunt.
4.17 Retrospect
Seven of Nine experiences repressed memories as she encounters an alien arms merchant.
4.18 The Killing Game
Janeway and Seven
of Nine are cast as members of the French Resistance in an elaborate Holodeck
game.
Part One of
Two.
4.19 The Killing Game
Part Two of Two.
4.20 Vis À Vis
When Voyager
encounters a struggling ship, its sole occupant attacks Lt. Paris.